-
All books
-
-
-
- Rules of Play (46)
- Game Design Fundamentals
- By Eric Zimmerman, Katie Salen
-
Not Started
-
-
-
-
- Change by Design (51)
- How Design Thinking Transforms Organizations and Inspires Innovation
- By Tim Brown
-
Not Started
-
-
-
-
- Design of Business (15)
- How Design Thinking Creates Competitive Advantage
- By Roger L. Martin
-
Not Started
-
-
-
-
- From Products to Services (1)
- Reinventing Your Business
- By Laurie Young
-
Not Started
-
-
-
-
- Understanding Your Users (9)
- A Practical Guide to User Requirements Methods, Tools, and Techniques (The Morgan Kaufmann Series in…
- By Catherine Courage, Kathy Baxter
-
Not Started
-
-
-
-
- 一頁台北,那個我們一起創造的小世界 (34)
- By 陳駿霖, 劉容君字, 劉容君/創意發想
-
Not Started
-
-
-
-
- Gamestorming (61)
- A Playbook for Innovators, Rulebreakers, and Changemakers
- By Dave Gray, Sunni Brown, James Macanufo
-
Not Started
-
-
-
-
- Design Thinking (19)
- Integrating Innovation, Customer Experience, and Brand Value
- By Thomas Lockwood
-
Not Started
-
-
-
-
- Business Model Generation (145)
- A Handbook for Visionaries, Game Changers, and Challengers
- By Alexander Osterwalder, Yves Pigneur
-
Not Started
-
-
-
-
- Game Design Workshop, Second Edition (23)
- A Playcentric Approach to Creating Innovative Games
- By Tracy Fullerton
-
Not Started
-
-
-
-
- Future Files (9)
- The 5 Trends That Will Shape the Next 50 Years
- By Richard Watson
-
Not Started
-
-
-
-
- X世代的未來 (8)
- 前瞻2005年市場與社會的權威 報告
- By 易安莫里森, 葛萊克史密特
-
Not Started
-
-
-
-
- Secrets from the Innovation Room (2)
- How to Create High-Voltage Ideas That Make Money, Win Business, and Outwit the Competition
- By Kay Allison
-
Not Started
-
-
-
-
- Thinkertoys (54)
- A Handbook of Creative-Thinking Techniques (2nd Edition)
- By Michalko, Michael Michalko, Michael D'Antonio
-
Not Started
-
-
-
-
- The Mind Map Book (81)
- By Tony Buzan, Barry Buzan
-
Not Started
-
RSS feeds: subscribe to 應用劇本實驗室's shelf