Hooray! You have added the first book to your bookshelf. Check it out now!
[−]
  • Search Digit-count Valid ISBN Invalid ISBN Valid Barcode Invalid Barcode

Digital Ground

Architecture, Pervasive Computing, and Environmental Knowing

By Malcolm McCullough

(2)

| Paperback | 9780262633277

Like Digital Ground?
Join aNobii to see if your friends read it, and discover similar books!

Sign up for free

Book Description

Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things,Continue

Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation.

Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.

Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions -- many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural -- not only technological -- challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.

1 Review

Login or Sign Up to write a review
  • 1 person find this helpful

    “In the end, the design of technology cannot leave us as spectators or consumers, but must let us actively practice at something, however humble. Taking part in locale is one such activity.”

    For anyone who believes design is about more than "problem-solving", the appropriate response to emergi ... (continue)

    “In the end, the design of technology cannot leave us as spectators or consumers, but must let us actively practice at something, however humble. Taking part in locale is one such activity.”

    For anyone who believes design is about more than "problem-solving", the appropriate response to emerging pervasive technologies is neither neo-Luddism nor uncritical optimism and places hold values beyond that which modern economics accounts for, this is an essential read.

    I found it slow-going at first, but from the third section onwards McCullough delivers a passionate argument for the value of interaction design that is grounded in place.

    Is this helpful?

    Kaeru said on Oct 18, 2009 | Add your feedback

Book Details

  • Rating:
    (2)
    • 5 stars
    • 4 stars
    • 3 stars
    • 2 stars
    • 1 star
  • English Books
  • Paperback 290 Pages
  • Edition: New Ed
  • ISBN-10: 0262633272
  • ISBN-13: 9780262633277
  • Publisher: The MIT Press
  • Pub date: Oct 01, 2005
  • Dimensions: 1355 mm x 903 mm x 129 mm Just how big is that?
  • Also available as: Hardcover
Improve data of this book

Groups with this in collection

Prices Change currency & sellers

ISBN Edition List Sale Seller
9780262633277 Paperback $19.00 $16.24 bn.com
$19.00 $14.08 The Book Depository
Other editions
Added to Shelf Added to Wish List

Inline Translation Mode

Left click to navigate, right click to translate.

inline translation guide

or close

Inline translation is not ready for this page yet.

Inline translation mode.

Share this page with your friends.

The viewport has not loaded.