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101 Things I Learned in Architecture School


Publisher: MIT Press Ltd


Language:English | Number of Pages: 216 | Format: Hardcover | In other languages: (other languages) Chi traditional , Chi simplified

Isbn-10: 0262062666 | Isbn-13: 9780262062664 | Publish date: 

Category: Art, Architecture & Photography , Home & Gardening , Professional & Technical

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Book Description
This is a book that students of architecture will want to keep in the studio and in their backpacks. It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation--from the basics of "How to Draw a Line" to the complexities of color theory--provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two. Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates--from young designers to experienced practitioners--will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.
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  • 5

    讀的時候一度驚訝於建築法則與程式設計之間的相似性,不過後來回想起程式設計中design ...continue

    讀的時候一度驚訝於建築法則與程式設計之間的相似性,不過後來回想起程式設計中design pattern這套解決問題的方式,便是取經於建築設計,便覺得這相似性是理所當然的了! 下面摘錄三個從書中學習到的要點,以利後續的回想與復習:

    18: 任何設計決定都應該具備兩種以上的正當理由 (Any design decision should be justified in at least two ways)

    32: 最有效率且最富創意的問題的解決者,會採用後設思考,也就是「思考你如何思考」 (The most effective, most creative problem solvers engage in a process of meta-thinking, or "thinking about the thinking.")

    99: 動手畫就對了 (Just do something)

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