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101 Things I Learned in Architecture School

By

Publisher: MIT Press Ltd

4.2
(185)

Language:English | Number of Pages: 216 | Format: Hardcover | In other languages: (other languages) Chi traditional , Chi simplified

Isbn-10: 0262062666 | Isbn-13: 9780262062664 | Publish date: 

Category: Art, Architecture & Photography , Home & Gardening , Professional & Technical

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Book Description
This is a book that students of architecture will want to keep in the studio and in their backpacks. It is also a book they may want to keep out of view of their professors, for it expresses in clear and simple language things that tend to be murky and abstruse in the classroom. These 101 concise lessons in design, drawing, the creative process, and presentation--from the basics of "How to Draw a Line" to the complexities of color theory--provide a much-needed primer in architectural literacy, making concrete what too often is left nebulous or open-ended in the architecture curriculum. Each lesson utilizes a two-page format, with a brief explanation and an illustration that can range from diagrammatic to whimsical. The lesson on "How to Draw a Line" is illustrated by examples of good and bad lines; a lesson on the dangers of awkward floor level changes shows the television actor Dick Van Dyke in the midst of a pratfall; a discussion of the proportional differences between traditional and modern buildings features a drawing of a building split neatly in half between the two.
Written by an architect and instructor who remembers well the fog of his own student days, 101 Things I Learned in Architecture School provides valuable guideposts for navigating the design studio and other classes in the architecture curriculum. Architecture graduates--from young designers to experienced practitioners--will turn to the book as well, for inspiration and a guide back to basics when solving a complex design problem.
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  • 5

    讀的時候一度驚訝於建築法則與程式設計之間的相似性,不過後來回想起程式設計中design pattern這套解決問題的方式,便是取經於建築設計,便覺得這相似性是理所當然的了! 下面摘錄三個從書中學習到的要點,以利後續的回想與復習:

    18: 任何設計決定都應該具備兩種以上的正當理由
    (Any design decision should be justified in at least two ways)

    32: 最有效率且最富創意的問題的解決者,會採用後設思考,也就是「思考你如何思考」
    (The most effective, mos ...continue

    讀的時候一度驚訝於建築法則與程式設計之間的相似性,不過後來回想起程式設計中design pattern這套解決問題的方式,便是取經於建築設計,便覺得這相似性是理所當然的了! 下面摘錄三個從書中學習到的要點,以利後續的回想與復習:

    18: 任何設計決定都應該具備兩種以上的正當理由
    (Any design decision should be justified in at least two ways)

    32: 最有效率且最富創意的問題的解決者,會採用後設思考,也就是「思考你如何思考」
    (The most effective, most creative problem solvers engage in a process of meta-thinking, or "thinking about the thinking.")

    99: 動手畫就對了
    (Just do something)

    said on 

  • 4

    簡潔,易讀

    記得從也是同為programmer的大學同學車上看到這本書,他覺得對程式設計有幫助.找了好久意外發現,就趕緊收藏了.其實是給學建築的人看的,很簡潔明瞭的插圖跟說明,非常容易吸收,希望從中學到一些通用有用的概念.

    said on 

  • 4

    蠻適合對建築一無所知的初學者,不過其實就算不是學建築看了也蠻受用,內容提醒了自己做設計的態度,應用到做人也是差不多的

    said on 

  • 4

    值得買的一本書,創意領域的人都能受用,書中大致分為:法則/經驗/提示/名言/思維,許多是老早就知道、聽過但總是會遺忘的觀念,所以很適合買一本放著,當設計遇到瓶頸或無聊時就能隨手翻一翻!

    書中最有幫助的則是一些思維上的哲理,台灣的設計領域總是少了些哲學上的思維,只著重在於視覺及商業的考量上,這是相當可惜的。

    核心構想源自於非建築的領會,而且必須事先培養,建築形式才可能從中誕生。(p.49)

    最有效率且最富創意的問題解決者,會採用後設思考,也就是「思考你如何思考」。(p.81)

    (本書中英對照,還可以學英文呢!)

    said on 

  • 3

    全書分為一百零一點,每一點都是半頁的描述,配上一幅插圖。這樣的小書,每一點卻又都淺明易懂,編排也相當有趣。有些比較沈重哲思性的要點後面都會接一些比如「先從盒子開始畫」這種兼具趣味性與實用性的要點,讀來算是有趣。

    但是,正因為其簡明易懂,會覺得很像是網路上40分鐘的flash就可以達成的任務。書中的思慮澄澈,可惜不能令人再三玩味。又或者這樣的短書,比如小王子,或是金剛經,或是邏輯哲學導論,大概要有某種慧根才能徹底喜愛。但可惜我對這本書,並沒有這慧根。

    said on 

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