3D Game Engine Design

A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology)

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Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-ti ...Continua
Txくん
Ha scritto il 19/09/07
This book covers many aspects of 3D Engine Development and surely David Eberly is an extremely good mathematician so if you want to understand fully transformations, collision detection and some more advanced topics this book is perfect. What is not...Continua

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