3D Game Engine Design
A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Te…




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Book Description
Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. FaContinue
Book Details
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- English Books
- Hardcover 561 Pages
- Edition: Book & CD-ROM 1st
- ISBN-10: 1558605932
- ISBN-13: 9781558605930
- Publisher: Morgan Kaufmann
- Pub date: Sep 01, 2000
- Dimensions: 1548 mm x 1290 mm x 194 mm Just how big is that?
Prices Change currency & sellers
| ISBN | Edition | List | Sale | Seller |
|---|---|---|---|---|
| 9781558605930 | Hardcover | $87.95 | -- | The Book Depository |
This book covers many aspects of 3D Engine
Development and surely David Eberly is an extremely good mathematician so if you want to understand fully transformations, collision detection and some more advanced topics this book is perfect.
What is not very good of this book is the misleadi ... (continue)
This book covers many aspects of 3D Engine
Development and surely David Eberly is an extremely good mathematician so if you want to understand fully transformations, collision detection and some more advanced topics this book is perfect.
What is not very good of this book is the misleading title. About the actual "design" part of an engine there is only a small and not very deep (IMHO) chapter at the end of the book.
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