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3D Game Engine Programming

(Game Development Series)

By Oliver Duvel, Stefan Zerbst

(2)

| Paperback | 9781592003518

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Book Description

Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills Continue

Developing your own 3D game engine can be a demanding task. If you?re up for the challenge, then "3D Game Engine Programming" is ready to take you through each step. All you need to begin is a working knowledge of C or C++and basic knowledge of the DirectX and Direct3D interfaces. With these skills behind you, you?re ready to tackle the mathematical concepts and API-independent interfaces that will add up to your working game engine. This book takes you beyond simply building your game engine, showing you how you can apply it to implement a network deathmatch first-person shooter. You?ll also cover additional tasks such as implementing a level editor to build your own 3D levels from scratch with a graphical user interface.

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Book Details

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  • English Books
  • Paperback 896 Pages
  • Edition: 1
  • ISBN-10: 1592003516
  • ISBN-13: 9781592003518
  • Publisher: Course Technology PTR
  • Pub date: Jun 30, 2004
  • Dimensions: 1484 mm x 1161 mm x 387 mm Just how big is that?
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