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Book Description
"AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaContinue
Book Details
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Rating:




(2)
- English Books
- Paperback 480 Pages
- Edition: 1
- ISBN-10: 193184108X
- ISBN-13: 9781931841085
- Publisher: Course Technology PTR
- Pub date: Oct 14, 2002
- Dimensions: 1613 mm x 1290 mm x 65 mm Just how big is that?
Prices Change currency & sellers
| ISBN | Edition | List | Sale | Seller |
|---|---|---|---|---|
| 9781931841085 | Paperback | $59.99 | $40.49 | bn.com |
| $59.99 | $42.22 | The Book Depository |
Perfect book for the AI newbie, don't miss it!
This book is a little jewel hidden in the usually trashy prima press
game development series.. it gives a great, clear, non-formal introduction to genetic algorithms and neural networks in the context of game programming.. and gives you example code in good C++ (brainy aliens storming towards y ... (continue)
This book is a little jewel hidden in the usually trashy prima press
game development series.. it gives a great, clear, non-formal introduction to genetic algorithms and neural networks in the context of game programming.. and gives you example code in good C++ (brainy aliens storming towards you, a genetic algorithm controlled lunar lander.. tanks that move around avoiding obstacles....) that actually works and is simple enough to be understandable for a newbie. The writing style is lively but not annoying. I recommend this title to anyone who has an interest for the fun side of programming....
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