A Theory of Fun for Game Design

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A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all a ...Continua
Ha scritto il 29/04/08
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This book is a must read for anyone considering game design as a career. It comes packed with insights around every corner. Well written and entertaining.

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