Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written Macromedia's architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. What's more, the source code is included, so if you can't find the component you need within the component architecture, you can just modify existing components to create your own!
Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from what's already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components.
The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the UI components like basic usage, component management, customization, and practical examples showing usage of each component.
Summary of Contents:
PART ONE INTRODUCING THE ARCHITECTURE
Chapter 1 OOP in Component Design Chapter 2 Core Classes and Component Design Chapter 3 Exploring the UI Components Chapter 4 Building Component-based Applications
PART TWO EXPLOITING THE ARCHITECTURE
Chapter 5 Architecture-based Development Chapter 6 XML for Defining User Interfaces Chapter 7 Extending the Application Framework Chapter 8 Making Your XML Life Easier Chapter 9 The Customization Process
PART THREE CUSTOMIZING THE COMPONENTS
Chapter 10 The Accordion Component Chapter 11 The Button Component Chapter 12 The CheckBox and RadioButton Components Chapter 13 The List, ComboBox, and DataGrid Components Chapter 14 The DateChooser and DateField Components Chapter 15 The Loader, ScrollPane, and ProgressBar Components Chapter 16 The Menu and MenuBar Components Chapter 17 The NumericStepper Component Chapter 18 The TextArea, TextInput, and Label Components Chapter 19 The Tree Component Chapter 20 The Window and Alert Components Chapter 21 Handling the Scrollbars
PART FOUR APPENDIXES
Appendix A Locating the Source Code of the Component Architecture Appendix B Transitions and Easing Classes