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Advanced Graphics Programming Using OpenGL

(The Morgan Kaufmann Series in Computer Graphics)

By Tom McReynolds, David Blythe

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| Hardcover | 9781558606593

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Book Description

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easContinue

Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniquesbeyond those learned in introductory computer graphics textsis not as easy to come by as inexpensive hardware.

This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniquesthose that dont require esoteric hardware or custom graphics librariesthat are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.

* Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems.
* Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment.
* Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.
* Code fragments are used in the book, and full blown example programs for virtually every algorithm are available at www.mkp.com/opengl

1 Review

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  • If you're a graphics programmer using OpenGL you need this book! I'm surprised I haven't seen more of this book around. Advanced Graphics Programming Using OpenGL is choc-a-bloc full of recipes to go beyond the simple graphics techniques described in the Red Book or other introductory graphics books ... (continue)

    If you're a graphics programmer using OpenGL you need this book! I'm surprised I haven't seen more of this book around. Advanced Graphics Programming Using OpenGL is choc-a-bloc full of recipes to go beyond the simple graphics techniques described in the Red Book or other introductory graphics books. This book is the essential next step after learning the basics of OpenGL programming. The algorithms in the book are succinct and code-free (as they rightly should be) with references to the OpenGL calls/symbols to be used. Converting them to code isn't too much of a problem.

    Is this helpful?

    Ashwin Nanjappa said on Jun 4, 2007 | Add your feedback

Book Details

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  • English Books
  • Hardcover 672 Pages
  • Edition: 1
  • ISBN-10: 1558606599
  • ISBN-13: 9781558606593
  • Publisher: Morgan Kaufmann
  • Pub date: Feb 02, 2005
  • Dimensions: 1548 mm x 1290 mm x 258 mm Just how big is that?
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9781558606593 Hardcover $86.95 $69.56 bn.com
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