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Beginning DirectX 11 Game Programming

By Allen Sherrod

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| Paperback | 9781435458956

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Book Description

Discover the exciting world of game programming and 3D graphics creation using "DirectX 11"! "Beginning Directx 11 Game Programming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written s Continue

Discover the exciting world of game programming and 3D graphics creation using "DirectX 11"! "Beginning Directx 11 Game Programming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginning programming student, this book uses step-by-step instructions to teach the basics of DirectX 11, introducing skills that can be applied to creating games for both PC and game console platforms like the Xbox 360. Updated for all the newest DirectX technology, this book includes coverage of improved professional coding practices, an overview of the DirectX components and tools, sprites, text and font rendering, audio, shaders and effects, and much more.

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Book Details

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  • English Books
  • Paperback 352 Pages
  • ISBN-10: 1435458958
  • ISBN-13: 9781435458956
  • Publisher: Course Technology
  • Publish date: 2011-04-07
  • Dimensions: 246 mm x 189 mm x 20 mm Just how big is that?
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