Like Convergence Culture?
Join aNobii to see if your friends read it, and discover similar books!
Book Details
-
Rating:




(20)
- English Books
- Paperback 336 Pages
- ISBN-10: 0814742955
- ISBN-13: 9780814742952
- Publisher: NYU Press
- Pub date: Oct 01, 2008
- Also available as: Hardcover
- In other languages: other languages
Groups with this in collection
Prices Change currency & sellers
| ISBN | Edition | List | Sale | Seller |
|---|---|---|---|---|
| 9780814742952 | Paperback | $18.95 | $13.64 | bn.com |
| $19.95 | $11.49 | The Book Depository | ||
| Other editions → | ||||
New media, particularly the internet, influence our daily life shaping, amongst other things, how we consume culture, entertainment, and even how we relate to society and politics. Henry Jenkins, founder of MIT’s Comparative Media Studies Program, draws examples from pop culture (from ‘Survivor’ to ... (continue)
New media, particularly the internet, influence our daily life shaping, amongst other things, how we consume culture, entertainment, and even how we relate to society and politics. Henry Jenkins, founder of MIT’s Comparative Media Studies Program, draws examples from pop culture (from ‘Survivor’ to ‘Star Wars’ to ‘Harry Potter’) and observes how they increasingly and systematically converge across different media platform (movies, television, books, the internet, videogames and others), and how fan contribute – substantially but still regarded controversially, – appropriate and remix such products in an ongoing process where they exchange information, ideas, opinions and interpretations.
*
I nuovi media, particolarmente internet, sono intervenuti nella nostra vita quotidiana influenzando, tra le altre cose, il modo in cui “consumiamo” prodotti culturali, di intrattenimento, e perfino come ci relazioniamo nei confronti della società e della politica. Henry Jenkins, fondatore del Comparative Media Studies Program del MIT di Cambridge, MA, utilizza numerosi esempi di cultura popolare (da ‘Survivor’ a ‘Star Wars’ a ‘Harry Potter’) osservando la loro crescente e sistematica convergenza attraverso differenti media (film, televisione, libri, internet, videogiochi e oltre), e il contributo – essenziale eppure ancora controverso – dei fan nell’appropriarsi e rimodellare tali elementi in un processo continuo di scambio d’informazioni, idee, opinioni e interpretazioni.
Is this helpful?