Similar books
Don't Make Me Think | Paper Prototyping | Observing the User Experience | Designing Visual Interfaces | GUI Bloopers |
Book Description
Written from the perspectives of both a user interface designer and a software engineer, this book demonstrates rather than just describes how to build technology that cooperates with people. It begins with a set of interaction design principles that apply to a broad range of technology, illustrating with examples from the Web, desktop software, cell phones, PDAs, cameras, voice menus, interactive TV, and more. It goes on to show how these principles are applied in practice during the development process -- when the ideal design can conflict with other engineering goals.
The authors demonstrate how their team built a full-featured instant messenger application for the wireless Palm and PC. Through this realistic example, they describe the many subtle tradeoffs that arise between design and engineering goals. Through simulated conversations, they show how they came to understand each other's goals and constraints and found solutions that addressed both of their needs -- and ultimately the needs of users who just want their technology to work.
- Book Details
- English Books
- Paperback 352 Pages
- Edition: 1st
- ISBN-10: 0672321513
- ISBN-13: 9780672321511
- Publisher: Sams
- Pub date: Dec 10, 2001
- Dimensions: 23 cm x 18 cm x 2 cm Just how big is that?

FAQ
How does the voting work?
Find a comment helpful / unhelpful? Cast your vote. Only one vote from each person will be counted. Every hour we gather all the votes, add them up, add some magic source, and there we have the new sorting for the comments on the page of this book!I see mistakes in the book information. How can I fix it?
Under "Book details", there is a link labeled "Improve data of this book". You can use that form to send us the correct information.

