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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
- Book Details
- English Books
- Rating:



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- Paperback 496 Pages
- Edition: 2
- ISBN-10: 0240809742
- ISBN-13: 9780240809748
- Publisher: Morgan Kaufmann
- Pub date: Feb 08, 2008
- Dimensions: 23 cm x 19 cm x 3 cm Just how big is that?

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A very comprehensive discussion of contemporary game design practice. This book provides a theoretical foundation for game design, and a description of the position of the game designer in today's industry, but where it really shines is its structured, step-by-step description of how to design a ga ... Continue
A very comprehensive discussion of contemporary game design practice. This book provides a theoretical foundation for game design, and a description of the position of the game designer in today's industry, but where it really shines is its structured, step-by-step description of how to design a game. I was pleasantly surprised by the author's emphasis on early prototyping, iteration and playtesting, playtesting, playtesting. Since owning this, it has become the first thing I recommend to my students to look at when they're having issues with their process. For myself it's been a good way to review my own approach. The only reason it's not getting top marks is because in some areas, I found it too shallow, even for a novice audience.