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Book Description
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and ficContinue
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raintaxi published on Fri, 3 Sep 2010
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Book Details
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Rating:




(4)
- English Books
- Hardcover 240 Pages
- Edition: 1
- ISBN-10: 0262101106
- ISBN-13: 9780262101103
- Publisher: The MIT Press
- Pub date: Dec 02, 2005
- Dimensions: 1484 mm x 1161 mm x 129 mm Just how big is that?
Prices Change currency & sellers
| ISBN | Edition | List | Sale | Seller |
|---|---|---|---|---|
| 9780262101103 | Hardcover | $36.00 | $31.75 | bn.com |
| $38.00 | $34.40 | The Book Depository |
Half-Real
Film became accepted as an object of academic study in the 1960s, approximately 70 years after the first public screenings. In contrast, video games are being studied in universities only a few decades after the first commercial game, 1970s Computer ... (read full critics)