[−]
  • Search
Half-Real : Video Games between Real Rules and Fictional WorldsBlog this item
Look inside at: Google

Similar books

Cover of "A Theory of Fun for Game Design"
A Theory of Fun for Game Design
Cover of "The Game Design Reader"
The Game Design Reader
Cover of "First Person"
First Person
Cover of "Rules of Play"
Rules of Play
Cover of "Handbook of Computer Game Studies"
Handbook of Computer Game Studies

Book Description

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.

Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

Book Details
English Books
Rating: (1)
4 stars
3 stars
2 stars
1 star
Hardcover 240 Pages
Edition: 1
ISBN-10: 0262101106
ISBN-13: 9780262101103
Publisher: The MIT Press
Pub date: Dec 02, 2005
Dimensions: 23 cm x 18 cm x 2 cm Just how big is that?
Improve data of this book
Allowed tags <b> → bold, <i> → Italics

FAQ See all

How does the voting work?
Find a comment helpful / unhelpful? Cast your vote. Only one vote from each person will be counted. Every hour we gather all the votes, add them up, add some magic source, and there we have the new sorting for the comments on the page of this book!
I see mistakes in the book information. How can I fix it?

Under "Book details", there is a link labeled "Improve data of this book". You can use that form to send us the correct information.

Why do I sometimes see less people than from last time?
Under the aNobii logo is the location filter. The higher up you go, the more people you see.
Loading ...