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How Computer Games Help Children Learn

By James Paul Gee, David Williamson Shaffer

Hardcover | 9781403975058

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Book Description

In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself: a new model of education for a high-tech, digital world of global competition. How Computer Games Help ChildrenContinue

In this groundbreaking look at the future of education, game scientist David Williamson Shaffer offers a new and powerful way of looking at school, technology, and even thinking itself: a new model of education for a high-tech, digital world of global competition. How Computer Games Help Children Learn looks at how particular video and computer games can help teach our children and students to think like doctors, lawyers, engineers, urban planners, journalists, and other professionals. In the process, new "smart games" will give them the knowledge and skills they need to succeed in a changing world.

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Book Details

  • English Books
  • Hardcover 256 Pages
  • Edition: 1
  • ISBN-10: 1403975051
  • ISBN-13: 9781403975058
  • Publisher: Palgrave Macmillan
  • Pub date: Dec 26, 2006
  • Dimensions: 1484 mm x 968 mm x 65 mm Just how big is that?
  • Also available as: Paperback
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9781403975058 Hardcover $26.95 $21.56 bn.com
-- $26.95 ebooks.com
$26.95 $20.10 The Book Depository
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