Whether youre new to 3D Studio Max or youre an experienced developer working on your next game, Modeling a Character in 3DS Max will be an indispensable addition to your Max book collection. Paul Steed, modeler and animator of characters seen in ...
id Softwares Quake II and Quake III Arena, shows you all the tips, tricks, and techniques that have made him one of the industrys most recognized 3D artists. Essentially one long tutorial, this book chronicles the creation of a single character from concept to texture mapping. Using each body part as an opportunity to illustrate a different modeling method, Steed runs the gamut of character creation:
Modeling with primitives Using extrusions Dealing with Booleans Mirroring and reusing models Using high-poly mesh as a low-poly template Optimization techniques Applying UVW mapping coordinates
Learn from one of the pros how to make low-poly, real-time game characters with Modeling a Character in 3DS Max!
Number of pages: 350
Date of publication: 30/07/2001
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