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Object-Oriented ActionScript For Flash 8

By Todd Yard, Peter Elst

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| Paperback | 9781590596197

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Book Description

With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and it's the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash isContinue

With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and it's the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need.

Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You'll be able to develop highly reusable applications and services that leverage the dynamic features in Flash.

This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.

Summary of Contents:
    PART ONE: OOP AND ACTIONSCRIPT

    Chapter 1: Introduction to OOP
    Chapter 2: Programming Concepts
    Chapter 3: ActionScript 2.0 Programming



    PART TWO: FLASH OOP GUIDELINES
    Chapter 4: Planning
    Chapter 5: Project Workflow
    Chapter 6: Best Practices


    PART THREE: CORE OOP CONCEPTS

    Chapter 7: Encapsulation
    Chapter 8: Classes
    Chapter 9: Inheritance
    Chapter 10: Polymorphism
    Chapter 11: Interfaces
    Chapter 12: Design Patterns
    Chapter 13: Case Study: An OOP Media Player


    PART FOUR: BUILDING AND EXTENDING A DYNAMIC FRAMEWORK

    Chapter 14: Framework Overview
    Chapter 15: Manager Classes
    Chapter 16: UI Widgets
    Chapter 17: OOP Animation and Effects


    PART FIVE: DATA INTEGRATION

    Chapter 18: Interrelationships and Interactions Between Components
    Chapter 19: Communication Between Flash and the Browser
    Chapter 20: Server Communication (XML and Web Services)
    Chapter 21: Case Study: Time Sheet Application


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Book Details

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  • English Books
  • Paperback 560 Pages
  • Edition: 1
  • ISBN-10: 1590596196
  • ISBN-13: 9781590596197
  • Publisher: friends of ED
  • Pub date: Feb 20, 2006
  • Dimensions: 1484 mm x 1226 mm x 194 mm Just how big is that?
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