Fourteen-year-old Quinn Tucker had just endured the worst day of his life: a new high school, a nose bloodied by cross-neighborhood rival Zane Riggle, and the prospect of never overcoming his reputation as a passive computer geek. A simple package ...
at his doorstep would change everything. Quinn, his chunky friend Spaz, and spunky neighbors Cierra and Cliff enter the mythical world of Ne'varr, a traditional role-playing society where warriors, knights, and sorcerers abound. In their quest to return home the teens embrace the opportunity to transform themselves into the heroes they've always wanted to be. The rules and foundations of the land are rocked by the return of a powerful object, readied by the Scorned for a crusade of destruction against the Just. The end culminates in an ages-old conflict, a tower-top battle with their old neighborhood arch-enemies for power over life and death. A young adult novel heavy on adventure and fun and light on fantasy. Appropriate for all ages.