Total Engagement

Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

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Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don t bring to work. These aren t just adolescent video games we re talking rich narrative quests with 3-D ...Continua
Ha scritto il 19/02/11
Gen N (those who was born after 1980) steps into the work place and become the main workforce in every industry. At first they become the major consumer for many industries and now they play more and more important role in work place. We cannot just ...Continua

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