Total Engagement
Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete
By Byron Reeves, J. Leighton Read




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Book Description
Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don t bring to work. These aren t just adolescent video games we re talking rich narrative quests with 3-D environments, cool avatars, and compelling goals anContinue
Book Details
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Rating:




(3)
- English Books
- Others 288 Pages
- ISBN-10: 142214657X
- ISBN-13: 9781422146576
- Publisher: Harvard Business School Press
- Pub date: Nov 02, 2009
- Dimensions: 1542 mm x 1052 mm x 161 mm Just how big is that?
- In other languages: other languages
Prices Change currency & sellers
| ISBN | Edition | List | Sale | Seller |
|---|---|---|---|---|
| 9781422146576 | Others | $29.95 | $19.87 | bn.com |
| $29.95 | $19.49 | The Book Depository | ||
| Other editions → | ||||
Gen N (those who was born after 1980) steps into the work place and become the main workforce in every industry. At first they become the major consumer for many industries and now they play more and more important role in work place. We cannot just watch them as they were the main target customers ... (continue)
Gen N (those who was born after 1980) steps into the work place and become the main workforce in every industry. At first they become the major consumer for many industries and now they play more and more important role in work place. We cannot just watch them as they were the main target customers but we need to work with them as they are main co-workers now. Agreeing with their values or not, we need to understand them first before putting our values on them. This is the least a good leader should do. I may not pick up WoW down the road but at least I should know how Gen N learn from WoW.
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