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All books
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- Designing Interactions (147)
- By Bill Moggridge
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Reading





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- Designing for Interaction (96)
- Creating Smart Applications and Clever Devices (Voices That Matter)
- By Dan Saffer
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Finished on Sep 1, 2008





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- Schermi interattivi (23)
- Il cinema nei videogiochi
- By Matteo Bittanti
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Finished on Aug 27, 2008





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- The Back of the Napkin (141)
- Solving Problems and Selling Ideas with Pictures
- By Dan Roam
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Finished on Aug 22, 2008





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- Natura morta con picchio (1055)
- By Tom Robbins
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Finished on Aug 21, 2008





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Un libro straordinario, un mix esplosivo di emozioni.
Divertente, romantico senza essere sdolcinato, erotico ma non volgare, comico e assurdo. Da leggere e rileggere. - — Aug 22, 2008 | Add your feedback
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- Designing for the Social Web (51)
- (Voices That Matter)
- By Joshua Porter
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Finished on Aug 3, 2008





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Just a great book to understand which issues are the most important in creating a social web app.
Quite basic, but really useful. - — Aug 3, 2008 | 1 feedback
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- Verso un'ecologia della mente (723)
- By Gregory Bateson
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Finished in Jan 2008





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- La coda lunga (663)
- Da un mercato di massa a una massa di mercati
- By Chris Anderson
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Finished in 2007





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- Everything Is Miscellaneous (107)
- The Power of the New Digital Disorder
- By David Weinberger
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Finished on Aug 19, 2007





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- Naked Conversations (79)
- How Blogs are Changing the Way Businesses Talk with Customers
- By Israel Shel, Robert Scoble
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Finished on Jun 20, 2007





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1 person find this helpful




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Quite a good book, excellent for people wanting to know how business blog could work.
- — Jun 23, 2007 | Add your feedback
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- Smart mobs (121)
- Tecnologie senza fili, la rivoluzione sociale prossima ventura
- By Howard Rheingold
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Finished in 2005





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- Il secolo breve 1914-1991 (2264)
- L'epoca più violenta della storia dell'umanità
- By Eric Hobsbawm
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Finished in 2004





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- Capire il fumetto (223)
- By Scott McCloud
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Finished in 2002





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Fondamentale, non solo per capire il fumetto, ma per avere un'idea di come funziona la comunicazione.
- — Sep 2, 2008 | Add your feedback
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- A Theory of Fun for Game Design (50)
- By Will Wright, Raph Koster
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Finished
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- Made to Stick (248)
- Why Some Ideas Survive and Others Die
- By Chip Heath, Dan Heath
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Finished
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RSS feeds: subscribe to Kurai's shelf
Designing for Interaction
Un libro fondamentale per avvicinarsi al mondo dell'interaction designe. Sicuramente richiede ulteriori approfondimenti, ma funziona molto bene come panoramica sui "ferri del mestiere".
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