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English Book…
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- Fundamentals of Computer Graphics (7)
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By Peter Shirley
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- Bounce, Tumble, and Splash! (6)
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By Tony Mullen





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- ARM System-on-Chip Architecture (27)
- (2nd Edition)
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By Steve Furber





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- Computer Architecture (76)
- A Quantitative Approach, Fourth Edition
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By John L. Hennessy, David A. Patterson





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- The Official Blender GameKit (2)
- Interactive 3D for Artists
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By Ton Roosendaal, Carsten Wartmann
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- The Essential Blender (19)
- Guide to 3D Creation with the Open Source Suite Blender
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By Roland Hess





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- Computer Vision (13)
- A Modern Approach
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By Jean Ponce, David A. Forsyth





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- Digital Image Processing (109)
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By Gonzalez Woods





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- Introduction to Computer Graphics (14)
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By James D. Foley, Steven K. Feiner, John F. Hughes, …





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- Going for Gold Intermediate Coursebook (4)
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By Richard Acklam, Araminta Crace
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- Focus on IELTS (12)
- (FOCU)
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By Sue O'Connell
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- Learn English Through Classic Literature (4)
- The Short Stories and Essays of Mark Twain
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By Mark Twain
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The Official Blender GameKit
La prima edizione del libro ufficiale per realizzare giochi con il motore interno di Blender.