-
All books
-
|
-
Textual Dynamics of the Professions (1)
-
Historical and Contemporary Studies of Writing in Professional Communities (Rhetoric of the Human Sc…
-
Not Started
-
Add...
|
|
-
The Animator's Survival Kit (27)
-
A Manual of Methods, Principles, and Formulas for Classical, Computer, Games, Stop Motion, and Inter…
-
By Richard Williams
-
Reference
-
Add...
|
|
-
Information Architecture for the World Wide Web (87)
-
Designing Large-Scale Web Sites
-
By Peter Morville, Louis Rosenfeld
-
Reference
-
Add...
|
|
-
The C Programming Language (138)
-
(2nd Edition)
-
By Dennis M. Ritchie, Brian W. Kernighan
-
Reference
-
Add...
|
|
|
|
-
Understanding Comics (49)
-
The Invisible Art
-
By Scott McCloud
-
Finished
-
Add...
|
|
-
Shaping Things (13)
-
(Mediaworks Pamphlets)
-
By Bruce Sterling
-
Finished
-
Add...
|
|
|
|
|
|
-
Linked (69)
-
How Everything Is Connected to Everything Else and What It Means
-
By Albert-Laszlo Barabasi
-
Unfinished
-
Add...
|
|
-
Ambient Findability (42)
-
By Peter, Peter Morville
-
Finished
-
Add...
|
|
-
Visual Explanations (41)
-
Images and Quantities, Evidence and Narrative
-
By Edward R. Tufte
-
Finished
-
Add...
|
This book is the Bible of animators, but it's useful for people - as me - that writes code in Flash. In fact the frame paradigm of Flash is extracted from the animators' background and this book helps programmers to better understand the correct frame use.
Is this helpful?