Foundation Flash Applications for Mobile Devices by Richard Leggett, Scott Janousek, Weyert de Boer
Foundation Flash Applications for Mobile Devices by Richard Leggett, Scott Janousek, Weyert de Boer

Foundation Flash Applications for Mobile Devices

(Foundation)

by Richard Leggett, Scott Janousek, Weyert de Boer

(*)(*)(*)(*)(*)(3)

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Description

In this book you'll learn:




The essentials of Flash Lite 1.1 and 2.X

How to create mobile applications and games

Best practices for structuring your mobile applications, from starting out to final deployment

How to integrate graphics, sound, and video into your mobile content

How to consume live data over HTTP and socket connections and make use of phone-specific features



With a growing number of mobile devices offering Flash support, it is an increasingly viable platform for the development of mobile applications. Foundation Flash Applications for Mobile Devices is just the book you need to learn how to take advantage of this new audience of mobile application users. Inside, it covers every facet of mobile Flash, from the essentials of the Flash Lite 1.1 and 2.X platforms and writing applications to testing your work and deploying to mobile users.

Applications presented include screensavers, wallpapers, data-consuming informational programs (such as movie, news, and stock tickers), quiz games, action games, and more. You are given tips on mobile Flash development best practices, and all of the essential topics are covered, including creating and using sound, vector graphics, and bitmaps; optimizing assets for the small screen; coding realistic physics for games; and consuming web services using PHP, Java™, ColdFusion, and .NET.

Throughout the book, there are many samples to put together and learn from, and several bonus applications are also available to download and check out.

Summary of Contents:




PART ONE GETTING STARTED


Chapter 1 Macromedia and Adobe Flash: An Overview
Chapter 2 Mobile Devices
Chapter 3 Flash Lite 1.1 and Your First Flash Lite Application
Chapter 4 Flash Lite 2.X


PART TWO LET'S GET DEVELOPING!


Chapter 5 Application Development
Chapter 6 Mobile Gaming
Chapter 7 Flash Lite Mobile Entertainment Basics
Chapter 8 Flash Mobile Sound
Chapter 9 Flash Mobile Video
Chapter 10 Extending Flash Lite


PART THREE THE POST-DEVELOPMENT STAGE


Chapter 11 Distribution and Deployment
Chapter 12 The Future of Flash in the Mobile World


PART FOUR APPENDIXES


Appendix A Error Codes
Appendix B FSCommand2 Commands
Appendix C Glossary of Terms



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